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Forgotten Tales Mods ([personal profile] keeperoftales) wrote2018-08-15 01:00 pm

{ game info }

Game Info—

ABOUT THE GAME
Forgotten Tales is a small, semi-public game set in the Realm of Stories. Characters will become known as "Aspects" as they take on the Essences of lost storybook characters, enhancing their own abilities with unique skills and may even inherit a few new "personality quirks." That said, this is not a memory loss or AU; characters will still retain their personalities and memories.

On the whole, it is yet another "restore the world" type of setting, but the feature here is that through their characters, players are effectively "writing their own spinoff" of various fairy tales and stories. This new story is what will restore the lost world and will remain as a permanent fixture to the game setting as a whole. Unless it gets destroyed again, but that's a problem to worry about later.

Rather than monthly events, the game is run on a campaign style called "chapters," where character activity will determine the outcome of the story. Chapter campaigns have a "loose" time-frame, roughly one to three months and sometimes broken up into Acts. (This is subject to change depending on actual gameplay.) There is a break between each chapter for some downtime that can last from one to two months. The game effectively goes into sandbox mode wherein players can just chill, relax, and zone out. During this time we offer smaller story quests and mini events to fill the time.

That said, although this is heavily structured, the game is designed to be relaxed and slow in terms of speed and pacing. Because time is all an illusion in the Realm of Stories, there's no real IC:OOC day ratio, especially during chapter campaigns. Activity is still a must, but rather than activity checks, there will be occasional story checks where players will submit proof of participation with no hard comment count. These checks will also help provide necessary information to the mods regarding how the campaign is progressing and to help write the final narrative for each chapter. During breaks, we only require check-ins.

The three main communities are [community profile] realmofstories (logs), [community profile] forgottentales (network), and [community profile] forgottentales_ooc (ooc).

If you have a question that's not answered in here, find the appropriate thread and comment! If you have a more personal question or concern, you can PM the mod account or comment to the Mod Contact. We do have a Discord server, and a mod plurk: [plurk.com profile] keeperoftales. However, we may not notice any PMs sent to the plurk account so please use the other methods to directly reach us. Unless it's something minor, inquiries should be directed to the mod journal.
RULES
Although we're more relaxed than larger games, we still have rules that everyone must follow.

§ Be friendly. Most everyone in the game will likely know each other already, but saying it anyway. Play nice, mind your manners, and if there is someone you don't like that's okay. We want everyone to get along but this isn't some happy fairy tale. Just be reasonable with one another and if there are real problems you can't resolve on your own, contact the mods. We want to have fun here and deal with problems before there's a giant mess.

§ Stay (mostly) ic. Although players are expected to stay true to character, a lot more leeway is allowed here. Just don't turn Mr. Sparkly Sunshine to Andy Angst Muffin or do something crazy without reason and we all should be cool. There are no required HMDs nor will there be any gamewide ones. But if there is a real problem, talk it out first or contact the mods and we'll try to sort it out.

§ Communicate with each other. Because we're small, it is important to communicate any major plans to those who may be affected. We primarily use the Discord server and Plurk, but please also make use of @forgottentales_ooc for anything that would be more widespread. And of course if any problems arise, talk to each other.

§ No godmoding, metagaming, powerhousing, etc. Would you like it if someone roflstompped all over your character or suddenly knew everything about them despite never saying a word? No? Then don't do it. Even if you do like it or don't care about it happening to you, don't do it.

§ Mature content. Although this is not specifically an 18+ game, such content is allowed in the communities. Any mature or graphic content should include warnings and cuts. If you prefer privacy, using character journals is perfectly fine.

§ Some activity required. Although we don't have formal activity checks like larger games, we do expect some activity. Refer to the Story Check section for more information.

§ Applicable characters, limits, and caps. Since we do want the game to stay on a manageable, small side, for now there is a soft cap of 50 and a hard cap of 75 players. The numbers can always change, but that's what we're starting with.

Everyone is limited to 2 characters at the start with the possibility of bringing in a third after being active and participating in story events for two months, and a fourth with the same stipulations. Currently only canon originals, canon aus, and original characters are allowed. Fandom AUs/OCs and CRAUs are not. We have a two week waiting period on both new canons and canon updates.

We currently have a cast cap of 10 per canon. This can be raised or lowered depending on how big the game gets.

§ Contact the mods for all problems and inquiries. If you have any problems that you can't resolve on your own, contact us. Either PM or use the Mod Contact form. Since this is a small game, we all should know most everyone in here and while we have no problems throwing the books at people who deserve it, we really do wish to foster a friendly atmosphere. One of us may be a grouchy granny but even grannies give cookies.

Also full disclosure said granny doesn't want more work than necessary, so if everyone got along and just had fun, that would be like the best thing ever. Have a cookie.
REGISTRATION, WORKSHOP, TEST DRIVE
Primarily an invite-only game, we do open the game up to public registrations during our large campaign breaks. Because the game is still set to be more on the small, private side, current players can and are encouraged to send invitations outside of this registration period. Otherwise, there is a small, limited number of slots opened each time to keep the game manageable. Please refer to the Registration page for more details on the full process.

Instead of formal applications, we require all interested players to participate in our Workshops and Test Drives. The Workshops are are designed for players to express what Essence they are interested in as well as ask for help in picking one out if they don't have one in mind yet. Once an Essence is picked, the Test Drive will help players test to see how well they can play their character with that Essence as well as a feel of the game's setting. It's possible to try multiple Essences at once, too.

New Workshops and Test Drives will be posted every two to three months, before the next public registration.
ENTERING THE REALM
All worlds, past, present, and future, are affected by the Story Eater's actions, its minions making their way out of the pages and into the various worlds to create chaos and destruction. People everywhere are found falling into comas while reading any written material. Paper, digital, books, small pamphlets even letters—as long as there are words the Story Eater can reach out and absorb their soul. Even minstrels, story tellers, and actors are used as puppets, their voices causing hypnotic trances to those who hear. Victims either fall into comas or go out to cause chaos and turmoil. Then there are the Erasers materialize into worlds already in turmoil, blending in with local monsters or taking human form to attack others. It's all sudden and impossible to ignore, and will need to be taken care of one way or another.

Unfortunately the heroes of many stories have already fallen and The Storyteller cannot combat the Story Eater. But they can produce a special book that will appear in front of those who...well, no, there's no rhyme or reason. It's a random shot and the Storyteller hopes someone notices it. Whether lying on a desk, on the floor, or hurtled through the air to smack someone in the head, this strange book will be noticeable with its odd, glowing emblem on the cover. The words, "Help us" sprawled in shimmering, white ink across it will also be a big hint.

Assuming no one's run away in terror, those who have reached out to read the book will learn of what's happening both within their world and the Realm of Stories, and what is being requested of them. If there is a voluntary agreement, the Storyteller will spin their magic to transport the character's soul into the book and into the realm.

If the threat of their world being consumed by the Story Eater is not enough, or there needs to be a bit more "involuntary push," outside influence is always an option. Whether an angry mob or a pack of Erasers (that's more menacing than it sounds), the moment the Storyteller senses danger they will use their power to drag that soul through. The Storyteller will apologize, but circumstances!

As to the physical body, not to worry. It will remain in the world and the Storyteller will have written a "copy" of the original's soul into it so that it can still function and at least help deal with what's going on in their world. It may not be the best copy, but it'll do. Cut the Storyteller some slack, they only had a few minutes to whip up something.

For those who cannot read for whatever reason, the book can communicate through other means. For instance, it can actually turn into an "audio book" and a soft voice will speak out of it. Alternatively, it will use telepathy to speak directly to the mind. The character will be able to not only "hear" a voice, but also see the words in their mind's eye. Bonus, they will be able to understand no problem so language will not be an issue.

Finally, characters can return to their own world with only one condition. They just need to help in restoring at least one story. The Storyteller needs to gather enough energy to be able to safely send a soul back to its proper world, and restoring a story will be enough to do so. It is also possible for anyone to come back, although whether someone retains their memories of their stay varies. After all, having one's soul transported through a book and have an Essence of another merge with it can do weird things. Just keep in mind that while conditions may improve or worsen depending on how things fare in the Realm, it won't be until the Story Eater is destroyed that their world will be safe.
LIVING IN THE REALM
The Realm of Stories itself is a massive "universe" filled with every story ever imagined, written, and told. Each story has its own world existing separately from those shared outside, but over time the world would change or alter to include elements of the variations based of it. It's a bustling, festive, diverse place—or so it used to be. Now it is mostly a dark abyss of torn, tattered pages with only a few stories still standing.

When your character enters the Realm, they will find themselves in a strange land called the Index. It's a large city that's a mishmash of various stories, but has an overall rustic, Victorian look (classic, not steampunk). Fully aware that they have merged with the Essence of a storybook character, they will find their clothes will have had a few alterations made to fit that story character's style. They can of course get new clothes and change, but they're more likely to find themselves staying within that look. So for example, if they have Red Riding Hood's Essence, expect a lot of red and a hooded cloak of some fashion. If you're the Big Bad Wolf, congratulations, you have a tail and pair of wolf ears now. Welcome to furryhood.

They will also find a small satchel of matching style in their hands and inside are various items. Potion bottles, a leather pouch filled with coins, a set of keys, and most importantly a leather bound journal. All items can have different appearances to match the story the character is now representing, but the keys will lead them to their predetermined residence; the potion bottles are a starter kit for magical medicinal purposes; the coins are to cover for early basic expenses; and the journal is for a lot of important things.

What a character's temporary "home" will look like will depend on the Essence they are holding. Little Mermaid characters will have a nautical, underwater theme; Cinderella can expect pumpkins or raggedy cellars; etc. It's completely up to the player as to how it will actually look, so have fun with it. In terms of amenities, they will have all basic furniture and appliances available to them. The technology is more "rustic, medieval," but thanks to magic it's really not too difficult to make do. The coins they received will be more than enough to get them started, and they will be paid for their services in restoring the stories as well as any jobs they may take up on their own. All kinds of food is available, and magic potions are used for support, restorative, and offensive purposes. Better stock on some of those before heading out.

Everyone will find that the local citizens of the Index will be either friendly or ignore them—so your typical reaction. The journal will provide more detailed written explanation of what to do and a bit about their Essence, but for the most part they are free to roam and explore until the Storyteller gives their assignment.

In terms of employment, anyone can open a business or join an NPC run business with no real need for mod confirmation other than to give us a heads up. But there is also the Commission Board which is our version of a mission or task request board. We post one either at the beginning of the break or after public registration. Not only do characters earn money, but they will also receive points which can be used to trade in for items listed in the Catalogue. Points are also received upon entering the Index as well as after each campaign. This is updated at the end of every campaign and it's through the Catalogue that characters can regain items.

Because the Index is a mishmash of every story and genre, you can find pretty much anything you may need for the setting. Need a lake? It's out there. An ocean? Might need to travel a little bit, but yeah! Have fun on the beach! Mountains, expansive forests, industrial towns, farmlands, medieval castles. Just keep in mind that it has more of a classic, Victorian, rustic flair to it so there won't be a lot of high tech or modern touches yet. There's always the potential for additions as the game progresses, either from restorations or destruction of more stories.

For more specific details about the Realm in general, refer to the World & Locations section.
ABOUT ESSENCES
Storybook character essences, or "Essences" for short, are common concepts and themes of that character that have carried on throughout the various renditions and versions that have been produced over the ages. The range of Essences is huge. Fairy tales, folklore, legends, fables, or popular classics like Frankenstein are all fair game. You can even throw nursery rhymes like Mother Goose if you feel up to it. Popular fictional characters such as Santa Claus and the Easter Bunny are also acceptable. It would be best to stick with stories whose origins are from pre-1960s (sorry, not allowing Shrek and Sparkly Edward Essences at this time, but some early modern classics like Dr. Seuss and Winnie-the-Pooh are fair game), but players may draw on modern adaptations of certain Essences as inspiration for their character's new changes. (Ex. Little Red Riding Hood might be a werewolf akin to Once Upon a Time's version.) Although our examples are from the more common Western stories, country of origin also does not matter. If you want to pull from a Middle Eastern or Asian story, that's totally fine.

Sometimes the Essence matches the character, sometimes it's just completely random. Whatever the case, the character will now have various attributes and characteristics to match that storybook character. How much is gained or lost is completely up to the player. However, it's important to keep in mind that any changes are to be considered more like bonus additions and not major alterations to the character. The character is not becoming the storybook character they're merged with, just borrowing the powers to use as their own.

There can be no duplicates of a storybook character in the game. This is mostly to try and keep variety. This does mean it's "first come first serve" and there might be some competition for the more popular characters, so it's suggested to try and choose one that would actually best fit the character and have a few in mind in case you don't get your first pick. There is one major exception and loophole to this rule, and that involves multiple variations of the same character type: Prince Charming, the Big Bad Wolf, dragons, and other creatures that appear in multiple stories and cultures. So for example, we could have three "Big Bad Wolf" characters from Little Red Riding Hood, Three Little Pigs, and Peter and the Wolf.

Gender does not matter. Your character won't change genders, but it's possible to have a male character take on the Fairy Godmother to become the Fairy Godfather, or a female character take on Captain Hook.

If you're uncertain on what to choose, you're free to ask and use the Workshop! This has a huge collection of stories and this is another great resource. To see which Essences are currently taken, refer to our Essence List.

The intent is for characters to stick with the Essence they come in rather than freely change it at will, as such a change will be part of a character's development and challenge to adapt to the setting. However, if you find that you're having difficulty with the original choice and a change would help, then you can change up to two times within two months and only with mod permission. So take a lot of care in your choice and utilize the Workshop and Test Drive for practice if needed. Once you've decided, just hop on over to the Canon & Essence Update page.
APPEARANCE CHANGES & PERSONALITY QUIRKS
For the most part, characters will maintain their original form. Humanoids are still humanoids, animals can stay animals, angels keep their wings and stay holy, etc. But there can be a little bit of fun to be had with certain storybook Essences. For example, if your character is human and the Essence is animal based, like the Cheshire Cat or the Big Bad Wolf, then it's very possible for the character to gain appropriate ears and tail. Animal characters do not have to change into a humanoid upon entering, but it is an option if it works with the Essence.

Alternatively, characters could keep their normal form and undergo partial or full transformations as part of their Essence's abilities. So someone with the Big Bad Wolf or Beast Essence would only transform into a wolf or beast when using an ability. Or perhaps only their arm transforms into a huge claw. Other quick examples are wings sprouting when using magic or flight, mermaids legs transforming to tails only when in water, etc.

Other body changes such as physical deformities or disabilities like a missing limb or loss of sensory abilities are optional. Instead of a real hook hand, you can have a fake one. But if you want a real one, sure go for it. Have fun with the initial trauma. Fortunately if it proves too much, the Storyteller will be able to fix it. The reverse is also true. If a character already has physical disabilities, these can all be "cured" upon taking their Essence, but this is of course optional. They can retain canon body changes with just small alterations to fit the setting.

Some of these transformations and changes may need some limitations just to make sure things don't go too crazy, but for the most part players can do what they want. Just keep it reasonable and fun!

Another "change" a character will inherit from their Essence is a personality quirk. To be very clear, this is not to be abused or used an excuse to change up a character's original personality. It's just a little extra nuisance opportunity to have some fun with the Essences. For example, the Mad Hatter will have a need to host tea parties—even if the character doesn't like tea (but hey, maybe they can learn to like them; or hate them more it could go either way). The White Rabbit will make them more punctual and time conscientious (great for those who used to be lazy). The Huntsman from Red Riding Hood will have more of a thing against wolves. Snow White might have an aversion to apples. And so on and so forth.

Granted, not every storybook character has a unique trait to capitalize on, and this is not a requirement, either. But for those who may like to try it out, you are limited to one bonus quirk with the potential to gain more as time goes on.
ABILITIES & WEAPONS
Abilities are going to be a little weird in the Realm of Stories, and because only their souls are being sent through, any weapons they have will not be brought along. Characters can keep their natural talent and physical prowess, but they will be unable to use any special abilities right away. So magic users will find themselves unable to cast the spells they already know and physical fighters will find they can still wield weapons and perform skills, but they'll be unable to perform any "magical" attacks. That cool strong punch that also had a giant force blast at the end is now just a...cool strong punch.

But not to worry! All Essences will grant the characters new powers based on their stories—and you can be very creative. You can tailor the abilities to basically replace the original ones, even do a mirror copy if possible. This is also how characters can kind of "regain" their weapons. It's very possible for characters to be able to re-form their original weapons by using the power of the Essence, with maybe a few tweaks. Even better, while they can use standard sheathes to carry the weapon around, they can also magically summon the weapon instead to free up that burden.

In terms of how quickly they "learn" these abilities, in theory it's available to them automatically. Abilities that match what they're used to will come easier, but it will take a little bit of time to actually master the use of any new and unfamiliar skills. Otherwise there's no real "time" or "level" gate, at least from the game side. Players are free to impose their own if they so wish.

Characters do get some "level ups" after the end of major story events, too, as well as the potential to regain a copy of their original canon weapon and other skills. More information on that can be read here.

Finally, a character's abilities will be strengthened in the story their Essence is from. Kind of like a home field advantage.

You can tailor these abilities and weapons to fit your character just as long as it keeps the theme of the story they're connected with. There is no hard limit, but don't get too crazy and of course standard "no god-tier" rules apply. Otherwise, the only limitation you have is your imagination. If you need help, you're free to ask in the Workshop.
CHARACTER TYPES
Pretty much any character is allowed in the Realm of Stories, but here are some specifics for the commonly asked types.

Fairy tale based. Characters from fairy tales, be it original or variation, need to pick a different storybook character than their own. You can choose a different character from the same story they're from, but they cannot be themselves. So for the million of Alice variations out there, go be someone else, like Goldilocks or the Wizard of Oz.

Nonhumans. Robots, animals, and other nonhuman characters can stay as they are in form and just adjust to fit their Essence and the setting. So giant robots can be brought in, but they're going to need to come down in size to at most 10 feet tall.

Dead. Dead characters are able to enter the Realm of Stories and in fact the Storyteller did nothing to bring them in. Instead, their dead soul just happened to be pulled in into the Realm and an Essence attached itself to them. The Storyteller will notice this occurring so fortunately the character will be quickly informed of what is going on. But now they have the real option of just staying here since...well they can't really go back to anything. However, the Storyteller has no control so if something from their world decides their soul needs to continue being dead over there, then that'll happen.

Vampires + Special Needs. For characters who need a specific kind of sustenance like vampires and blood, congratulations that's no longer an issue. They'll still favor that type of "food," but they are now fully capable of consuming normal food. There are also the special potions that can be concocted to create a similar substitute product.

Supernatural. Characters like angels, gods, demons, Cthulhu, will maintain most everything that makes them supernatural and unique. Their souls will still ping "I am a holy being" to any who may have the ability to sense that kind of thing. What doesn't transfer over are any canon specific soul mechanics attached to that type of character. For example, a god-type character would no longer exude strong, tangible auras of holy power. Demon-types won't automatically curse or be able to spread negative energy to others. Whatever manevolent or benevolent power is just contained within themselves and just exist, that's all. Essences can be used as alternatives to similar mechanics.

Pets + Sidekicks. They are allowed to be brought in. They won't have as many special additional abilities, but they will also be made to fit the story of the character. For storybook characters that are associated with creature companions, if that companion can't be a character themselves, then it is possible for the character to gain that companion as part of their abilities. Summoners cannot summon creatures or spirits from their worlds, but they can modify their abilities to summon illusion creatures based off their stories. If Snow Whites wants to summon some dwarves, sure go for it. They won't be one of the seven, but a copy of the dwarf and can be just as deadly.

Villains. Both as characters brought in and the Essences are allowed to play within the Realm of Stories. In fact the Storyteller will deliberately try to seek some out. Even if it may be risky, stories do need antagonists, and villains are more than welcome to try and write their own story or try to sabotage efforts. It's also very possible for someone to try and harness the Story Eater's powers for themselves, or somehow take advantage of what it's doing for their own nefarious plots. Communication and coordination will of course be necessary, but the game is not designated to have either a good or bad ending.

We'll add more if needed, but if you have any questions feel free to ask.
STORY CAMPAIGNS
The game is running on a kind of "campaign cycle" system where during a period of time everyone is focused on a specific story to try and restore. The campaign can last from 1-3 months depending on how active things are, may be split up into different Acts, and time can always be shortened or extended. You can think of it like extremely long event periods. ICly, the time limit is explained by the Storyteller's ability to maintain the setting for a set time. If things aren't progressing or there is some other reason, then Storyteller must close the story and leave it as is until they can return to it.

There are two type of objectives in each campaign. Subquests are your basic filler quests, but Main Scenes are important and will shape the new narrative. Players will sign up for certain scenes and roles and will be expected to make substantive progress with their threads within the time period. We will have story checks for players to provide a kind of mini progress report of what their characters are doing.

After each campaign, there will be a lengthy break for characters to return to the Index and kind of chill and recharge, even willingly leave the Realm of Stories of they so choose. These can last from a month or longer, so it's also an opportunity for players to zone out or focus on ongoing threads. We will have a Commission Board for some random jobs to do and an occasional mini event if appropriate to help tide things over. Smaller breaks will be available between Acts to allow players to catch up and get ready for the next Act.

All campaigns will have a designated log posted in [community profile] realmofstories.
STORY SCENES
When restoring a story or working on a scene, characters will be locked to a designated blank book world or section called a Draft. This is where they must work to fill in the pages and restore the stories through their actions. At first the world setting around them will be just grim, broken foundations that have bare resemblance of the original story. Evil forests with half of it burned to the ground, castles crumbling into the abyss. Everything is monochromatic with muted sounds. Setting details will be provided, but players will also be free to make up whatever their characters might find.

Although the characters are given some basic information as to what they are supposed to do, there is no set script and are still given free reign as to how it plays out. Thus it does not matter if a story has a "Happily Ever After" or ends in a tragic mess, it just needs to be done.

Character actions will matter a lot!

There are dangers that will exist and try to impede characters' efforts. The Story Eater's minions, the Erasers will be around trying to destroy everything, and some may interfere or set back already finished tasks. They may take form of native creatures or retain their original forms. There are also other monsters and creatures native to the story themselves. If a dragon is supposed to exist in the story, then a twisted version of one is lurking about, maybe more. Finally, there are entities known as Blots that will also appear. Black, humanoid creatures that are remnants of original inhabitants of the stories, many are filled with sorrow and hatred for what has become of their homes, but there are some that are not hostile and help instead.

For all threats, destroying them is the best course of action. While some of the Blots may be subdued or "purified" as more of the story is restored, it's not a guarantee. They are only remnants, too, so it's not as if a real person is being killed. Because they are made of black ink, upon destruction they will burst into blank ink and parchment before disappearing.

If for some reason the characters are unable to completely fulfill their tasks and the Erasers cause more damage than is fixed, then the characters are returned to the Index. The story is only partially revived and exists in a fragmented, broken state with Erasers swarming all over it. It will need to be revisited at a later time and this time the characters just have to fight and destroy the Erasers before they can restart the healing process.
RESTORED WORLDS
Once a story is fully restored, it is now a Book. The Storyteller and the Realm itself will gain more power. The worlds generate magical power within its pages, and characters can also benefit by receiving power-ups and other advantages. It's also the source of power that will allow the Storyteller to send characters back into their world. More importantly, this power will be necessary to combat against the Story Eater. The more stories restored, the weaker the Story Eater will become. And also angrier, but that's a given.

With the world now basically unlocked, characters can revisit it during breaks and check in to see how things are going. Of course we can always trash it or have threats still occur, but for the most part it's just chilling. It is not fully inhabited or functional, but it's getting there. Any remaining Blots will slowly take on new forms to fit the new story. They and the refugees will work in rebuilding while the characters continue their own jobs. Every so often the Book will shimmer, indicating that it is healing. If something ever happens to it, it will begin to turn black and begin to wither as a warning sign that they might need to go back.

Characters who are part of the story cast can go there and help out, and like before their abilities will be stronger and more effective in their story world than others. In addition, players are free to modify and help shape the story world if they wish.

You can read about our past stories in the Storyteller's Library archive.
REWARDS & REGAINS
As a reward for helping out, especially after campaigns, characters will receive receive monetary rewards and other useful general items. They will also receive points that can be used to trade in for regains, special upgrades, ability unlocks, and other items listed in the Catalogue. There is a balance sheet that is maintained by the mods but players are welcome to keep up with their own points as well.
JOURNAL BASICS
The journals are all leather bound and can look however you'd like it so long as it matches the theme of the storybook character and has a medallion of some design attached to the straps. Inside the pages are all blank. There are a few tabbed sections, but for the most part, characters can write whatever they want in the journal. Notes, stories, poems, letters, doodles. Somehow, it seems to never fill up and always has enough pages to spare without ever increasing in size. Additionally, unless a page is torn out, nothing disappears from the journal so it can serve as a cool record of a character's stay.

It even comes with its own quill, and it's awesome. It never runs out of ink and you can actually erase by swiping with the back of the feather. Cool, right? The medallion tied to the straps is a permanent attachment and is actually necessary for communication. Without it, the journal is just a journal. Finally, the journal has a kind of search function, so if you want your smarty pants character to quote something verbatim from a chat five months ago, they can just hold the medallion, think what they want, and boom, the journal will magically flip through the relevant pages until it's found.

DO NOT LOSE THE JOURNAL. It'll find its way back to its owner eventually, but it is possible for it to be lost or even stolen for a short period of time. There are no replacements, just that one journal. While it's not a life or death thing, the character's records are there and it's their way to keep track of things. And pages can be torn out and once that happens, that page is gone for good. So if there's special, private information logged in there and it falls into the wrong hands...

Finally, journals evolved to have a little bit of a personality. From subtle movements, to adding unnecessary notes or scribbles to messages, to flapping its front cover obnoxiously to gain their attention. For the most part, the journals will reflect their Essence and some might be more active or passive, so some characters may have it easier than others. At least none of them can talk. Yet.

Note: All of the information is also available within the journal as instructions for the character. Any obvious OOC information is out, but the basic information like how certain sections work can be assumed to be there.

Every so often after some stories have been restored, the journal will upgrade with additional functions. What those functions will be will vary depending on what may be necessary either for improved quality of life.
TABBED SECTIONS
The Storyteller DOES communicate with everyone through these journals, so there are a few important things to note:
  1. Letters from the Storyteller. Whenever the Storyteller has an announcement for everyone, the very first page of the journal will shimmer and text will appear in black ink. After the first read, the page will magically archive itself to the "Storyteller Letters" section. Everything is in chronological order with the most recent in front.

  2. Story Mission. Whenever they're preparing for the next story restoration, this tab will flash until read. Within will be a brief introduction about the story world and a list of all the tasks and missions characters can take up on. Roles for story scenes are given seemingly at random. Those who are assigned to a scene will have a blurb about their role and what they need to do. Sometimes it'll mention the other person assigned with them, sometimes not. Glitch in the system.

  3. Story Updates. This section is more of an archive. It will magically update with the new story narratives, and characters are free to add their own little notes to it for personal reference.

  4. Send Notes. This section is where characters can communicate with one another. All conversations they have are kept so they can look back. More details about actual mechanics here.

  5. Contact List. The journal does have a directory of every character currently within the Realm. It lists them by their known name and Essence. When a character leaves, the name will be removed.
It's a very organized journal.
NOTE COMMUNICATION
The "journal network" community is [community profile] forgottentales. As to how the communication works, this is where the medallion comes into play. First of all, everything is text in the journal. This can be handwritten or automatically transmitted from one's thoughts by holding the medallion—kind of like speech-to-text only it's mind-to-text. It's also possible to "hear" the voice behind the words by holding the bookmark. Otherwise, it's just like reading and writing normally.

To "send out" a message, a character must write "To [RECIPIENT]" in the header and then include the text they wish to send.

When a character receives a message, be it private or public, the cover of the journal will actually have text appear on it with the words "Unread message from [SENDER]" and if there are a bunch then it'll just show a general "# Unread messages." The medallion will also flash a little. So it's kind of like real world texting, only through magical books. Once the page fills, it will automatically go to the next.

The journal will always label who is writing responses, similar to journalnames in thread comments, so alas, no anonymity or fake names. The identifier the journals use will be their owner's main name or alias they go by in their world (ie, whatever is on the Character Roster) and their Essence. So for example, Joe Shmoe | The Toad.

Private conversations are simple enough to understand, but public conversations are best visualized as group chats formatted as DW's journal entry comment threads. Everyone can see responses and reply directly to them. If you want to take things private, OOCly you just do the standard [PRIVATE] header, but ICly the characters would have to start a separate "chat" on a blank page. You can also make the usual "inbox" in your character's journals if you'd rather thread private things in there rather than on the comm.

Good thing this journal is magical and won't expand in size or this would get super huge.
STORY CHECKS
During campaigns, we run a "formal" check where we require at least one proof of activity during each Act. There's no specified length nor completion requirement, just have to be actively engaged and threading at least something, be it a story scenario, subquest, or having coffee somewhere.

These are the requirements:
  1. Thread proof. Everyone will be required to submit at least one proof of their activity. For those who participate in story scenes they will need to link those threads.

  2. Activity blurb. The second requirement will be an activity blurb. This is basically just a few sentences depicting what happened during that time. If a character was in story scenes, the blurb can focus on what happened in those threads, preferably highlights and main turning points to help the mods get an idea of what happened.

  3. Expression of interest. We allow players to do a simple "I'm here" but only once per campaign. So if there are three Acts in a campaign and you use it for the first Act, you must provide thread proof in the remaining two Acts.
Because this game is so small, it will be fairly easy to know if someone is repeatedly flaking, dropping, or stalling threads. This will be especially noticeable during campaigns and if someone signs up for major story roles. In this case the mods reserve the right to contact the player and, if necessary, remove them from the game. We don't mind slow. We do mind not existing and basically wasting space, especially because of limited slots and our "AC" is already lax enough as it is.

During breaks, we just do a simple check-in. This is supposed to be our "relaxed" mode, after all. We still do sweeps, so if someone doesn't comment to the check-in, they will be removed.

There is no strike system. If you fail a Story Check, you will be removed and will have to wait one month before coming back.
CHARACTER DEATHS
Ah yes, everyone's favorite source of angst. And for once, death can be a useful tool. These are the ways a character can die, and an in-game version of this information can be found within the journals:
  1. By story. Sometimes a death scene is required, and unlike the romance scenes, these scenes have to be real. Or shit happens and a character dies from something else within the story. If it's by anything but the Story Eater and its minions, then good news, death is temporary. When this happens, the character's corpse will remain for several minutes, long enough for tragic mourning scene, before it goes through the JRPG death visual by bursting into tiny scraps of paper and ink before it all disappears and the character is sent back to the designated safe zone.

    There aren't really any punishments for dying, but try not to go too overboard. Dying every story will probably get old and your character will turn into a "Red Flagged" character meme.

  2. By Blot. If a character is killed while fighting Blots and the Blot isn't killed before the body disintegrates, then the Blot will actually possess the corpse. Fun, right? Players will be able to play out the possession, and others will need to kill the character to exorcise them of the Blot. Once exorcised they will "respawn" in the designated safe zone if in a story, otherwise it will be their place of residence in the Index. The character may feel more disoriented and have fragmented memories of the possession.

  3. By Story Eater and/or Erasers. Now the more gruesome death is this one, and it's also the more punishing. If a character is attacked and consumed by either, their soul is gone. The only way to restore it is for the characters to destroy a certain number of Erasers and the Storyteller will be able to rewrite the character's story and return it to the real world.

    Death through this way is semi-permanent. If your character is killed they're dead for a while and are booted back to their world, not back to the Index. Additionally, because they were effectively rewritten back to the point before they arrived into the Realm of Stories, they will have no memory of anything that transpired. So even if you brought the character back in later, their memory is wiped. The Storyteller will be able to create a memoir for reference, but it's not going to give back those memories.

    This is the ultimate kill drop switch as well as probably the most traumatic for other characters, so just keep that in mind.

  4. Other Means. If a character dies outside of a story by another character's hands, living NPC, other creatures, accident, etc., then the process is similar to the story version. Their body disintegrates into ink and paper before reforming back within their place of residence in the Index.
All characters will be warned of what happens if they die in any case. The Storyteller will be able to guarantee their safe return for the story based deaths, but will warn heavily of not being reckless against Erasers and that it is highly unlikely that they can be revived. Even if the exact details aren't immediately known, it's going to be common sense to not risk it.

And in every case, communicate with those who will be affected. The story deaths may be easier to handle, but it's still not something to randomly do without warning.
CANON UPDATES
Because characters can enter and leave the Realm (mostly) freely, canon points can be kind of tricky. Simplest solution is—don't worry about it. Time is weird. Stories exist in past, present, and future, so the Story Eater is hitting every moment in history. Parallel universes, alternate mirror worlds. If you want your character to be from a much earlier time than a fellow castmate, that's fine. How castmates deal with discrepancies is up to you.

Canon updates are handled with similar timey wimey shenanigans and we are going to pull the "this is just what happens" card. To canon update, a character will have to leave the Realm of Stories to return to their own. At that point, it can be assumed that their world has cleared the threats during that time period, memories go wonky in home world, and will essentially resume its original timeline as if none of it happened until the Story Eater returns for the new canon point. Memories can be as clear or as foggy as the player wants.

Refer to the Canon & Essence Update page for more information.
HIATUSES AND DROPPING
There are two possibilities for what happens when a character goes on hiatus:
  1. Auto-pilot: Character is still in the Realm just chilling or presumed to be helping restoring worlds in minor ways.

  2. Returned to their world: Character can be sent back to their world during the break. If a hiatus occurs before then, it can be a mix of auto-pilot until the break, and then they return.
When a character is dropped, they are sent back to their world and the Essence they were infused with will be freed to go to another. If a different player brings the character back, they are free to choose a different Essence, but no memories are retained. If the original player brings the character back, they are also free to choose a different Essence, but have the option to keep their memories.

You must comment to the Hiatus & Drops page for it to be official. Announcing to [community profile] forgottentales_ooc is optional.
REALM OF STORIES
The Realm of Stories can be described as similar to the universe with each story being its own planet. That "outer space" is known as the Void and is black as ink. When a story disappears, it's like crumbling into a black hole. Once in the Void, it's gone; there's no way to retrieve it as it was. However, it is possible to pull out remnants and rebuild it. While it may not be the exact same as before, the core of the story will exist again and that's really the most important part.

The same is true with people. If anyone falls into the Void, that's the end. They're pretty much dead and gone, and only remnants and visages can be pulled out. It's similar to being "reborn" where parts may be similar with blurred memories, but it's not truly the same person.

The story worlds themselves are called "Books" and that is because that is exactly how they look like from the outside. When referring to the actual title of the world, it goes like "Book of Cinderella" or "Book of Wonderland" or "Book of Jack and the Beanstalk" which is sometimes shortened to "Book of Jack" or "Book of Beanstalk." Kind of weird sometimes but gets the idea across. Whenever someone looks beyond the boundaries of the world, they'll see giant books floating around. Sometimes they're open, sometimes closed. Those that are still alive and thriving are colorful, while those that are being destroyed or fading away are gray and tattered. Of course once inside the actual world, it looks like any other place and you cannot see any sign of the book visuals. Note: the terms "Book" and "World" are used interchangeably.

Stories being worked on are called "Drafts" and they are basically mirrored remnants of the original story world before it crumbled into the Void. The Storyteller was able to pull out what they could and rewrite just enough so that the world is mostly intact. However it is unstable, so it will be up to the characters to help rebuild portions of it so they can continue forward.

For the most part the characters will be the only living beings in that particular world, but there remnants of the original inhabitants called "Blots." Black, humanoid blobs of ink that are kind of creepy but get better as restoration continues. The Blots are driven by sorrow and hatred for what has become of their world and will attack the characters. This is in addition to the Erasers which will also lurk and will need to be taken care of every so often.

Once a Draft has been restored, the Storyteller will use the contents created to rewrite it into a new Book. The souls of the original inhabitants are lost to the void, but reincarnations will slowly repopulate it. Refugees from the Index will also start to move back in and help continue rebuilding.

If a Draft isn't fully restored, then it will take whatever form is managed and will need to be revisited again for another attempt.
THE INDEX

The main place that characters will dwell in is a world and city known as the Index. There are a lot of refugees from other stories living within the Index and there are numerous flavors of each story in it. Houses made of gingerbread, glass palaces, buildings in bubbles of water. Chaos sometimes occurs, but for the most part everyone is working together to make it through. The Index is also where the Storyteller dwells and they are able to protect the small world from the Story Eater and its attacks. However, there can and will be times when this barrier is broken so self defense is still a necessity.

In general, the Index is probably the safest and nicest place, with plenty of life and color despite the dangers outside. Everyone is trying to make the best of things where they can, so it's a great place to relax after working hard. There is also a large Grand Library that on the outside appears as large as a castle and on the inside is as endless as the Void. It houses copies of every single story imaginable and it's rumored that the Story Teller dwells somewhere within its expansive walls. Just be mindful of the library aids as they will summon security if there is trouble.

One of the busiest areas in the city is the Trader Jack's marketplace. Set up around a large plaza with a grand fountain in the center, it's filled with numerous merchant stalls that vary from fresh meats and produce to various tableware, supplies, and odd trinkets. Some stalls are owned by local residents while others are temporary, coming and going by the season or even by the week as they travel from Books beyond the Index. In addition, there are popular clothing stores, books, jewelry, and restaurants line the streets with their windows on full display. Because of the constant bustle, the marketplace will sometimes draw musicians and other performance artists to add to the lively atmosphere. For those looking into weapons, there are numerous weaponsmiths and other artisans who are able to craft a variety of different weapons, from the pure physical to magically enhanced.

There is no shortage of various apothecaries and clinics around the Index, and as expected they range from the scientific to the magical to tackle both the natural diseases and the cursed. There are a few small hospitals spread around the city, some that focus on particular races and species that may have particular ailments while others are more general and can handle more common afflictions and injuries. They may not have fancy laser tech, but they do have x-rays and can perform complicated surgeries with the aid of magic and other methods that could only exist in, well, a fairy tale.

Outside of the city are smaller hamlets and settlements, but there is a vast wilderness filled with a variety of creatures and even monsters that could be discovered for any daring to make the journey. Numerous forests and woods dominate the Index, some normal and others more magical or even cursed than others. Beyond the forests in the north are a range of mountains that not many dare to climb, but it is rumored the caves are filled with riches protected by dragons and other cave dwellers. In the east is a seemingly endless ocean as no one has really dared to sail far after the Story Eater's attacks and the rumors of dangerous sea monsters sea monsters lurking within its surface. The shores are known for the beautiful beaches and some have even taken residence there.

One particular location of interest is a misty island set just offshore the ocean that has come to be called the "Lost Island" due its mysterious appearance and atmosphere. It has its own forests teeming with an assortment of wildlife and plants, and there is an abandoned shrine with worn down pathways leading to it. (More information can be found here.)

Each story has a boundary, and from the boundary one is able to see out into the Void and glimpses of the other stories floating within. Between each story is a faint, white trail that looks like a mix of white ink and blank pages. These trails are called "Segments" and is what allows residents of each story to traverse between each other. However, Segments are not permanent and only connect when another story is within range. Fortunately they can last for several weeks and the stories come by each other frequently enough so that if someone doesn't make the trip back, they just have to wait a few weeks or a month. In the Index, special sentries guard the entries and exits and chess-like knight pieces and soldiers will occasionally help Aspects as they go into unstable stories.

The situation with the Story Eater, however, has made this kind of travel dangerous. It takes about a day to travel through the pages, and Erasers have been known to attack and sever Segments while residents are trying to flee. When that happens, those traveling are immediately lost to the void and the Segment is destroyed until it can be repaired when the Book is restored.
THE STORYTELLER
No one knows who or what the Storyteller really is. No one has seen them or even heard their voice. They only know the Storyteller exists from the letters and words that appear, and the magic that clearly exists. Some speculate that the Storyteller may be an entity born from past writers, and who knows, maybe it's true. What is certain is that the Storyteller serves as the maintainer and gatekeeper to the Realm of Stories, writing and rewriting where they can.

However, the Storyteller isn't necessarily all powerful. There are limits to what the Storyteller can do, their power drawn from the stories themselves. Thus they are weakened by the actions taken by the Story Eater. Their abilities are also only for defensive and creation, not offensive or destruction, like the Story Eater.

In-game, the Storyteller is basically the mods. IC announcements and stuff are given through the Storyteller and little to no interaction occurs between the Storyteller and the characters. They are a busy entity after all, writing all the time and responding to those who may read their plea.
THE STORY EATER
The "big bad" of the Realm of Stories, "the Story Eater" is a creature born from the Void. No one is really sure what the Story Eater is, only that it is a terrible monster that takes on different forms whenever it enters a story and gains strength and power after consuming it.

Some believe it is a creation from the Void itself, tearing into existing stories to plunge them into the Void. Some say it is a creation of the lost souls of forgotten stories out to seek vengeance. Others believe it to be a creature from an unknown story, a world seeking to dominate the Realm. Some even think the Storyteller created it on purpose so that they could rewrite the realm.

Whatever the truth, so far, nothing has been really able to stop it and the Story Eater's reach has extended to beyond the Realm into the worlds connected through the pages. With most stories already destroyed and most of the Realm's inhabitants weakened, only those from other worlds infused with the essences of storybook characters can combat against it.

In-game, the Story Eater itself will only make brief appearances and it can take on many forms. Lurking outside the Index, a kind of "final boss" appearance during a cycle only to disappear. Whenever the game officially ends, that is when the Story Eater will be fought for the final time, and whether it wins or loses will depend on everything that has happened up to that point. The truth of what the Story Eater is will be revealed then.

In the meantime, it has smaller minions that will frequently appear and need to be taken care of. These minions are just known as "Erasers" because that's what they do—they destroy and erase the existence of those they attack and consume.
HOLLOW CHRISTMAS CAROL

The old town of Lowry is in an odd place due to the recent restoration. Although on the onset it looks like a normal town, once a visitor goes further in they will realize that all year round there are various Christmas and Halloween decorations that remain on full display. Some hang Christmas lights along their roofs, others line pile carved pumpkins outside their doors and window sills. The contrast between two had caused rifts in the populace in the beginning, but now they've come together to celebrate both in their own unique way.

Nightmare Before Christmas Square. The shops around the center of the small village carry your standard goods, but they also have stores that are just for decorations for the two holidays: Christmas and Halloween. Although there are stores that persist all year round, there is more of a focus on Halloween during the summer and fall seasons and Christmas during the winter and spring.

Graveyard. During the day families will come to pay their respects to the dead while also attending the nearby church. However, at night there are reports of hearing the haunted hoofbeats of the Headless Bride and the three Horsemen of Christmas Past, Present, and Future. Usually they pass harmless by and may strike a conversation for those brave enough to face them, but for those who hold wicked and treacherous thoughts in their hearts, they will chase after them deep into the dark, misty woods beyond. Some say their souls are taken. Others tell of people who return ashen white and forever changed.

Van Cratchit Farm. As the wealthiest family, the Van Cratchits hold the largest amount of land and are thus the main producers of high quality produce, livestock, and even wine. Every weekend they open their gates to allow anyone to purchase their products directly from the farm and children can play freely in the fields. During Halloween they also provide Christmas trees, and for Halloween they boast the largest pumpkin patch. Every so often they will also throw parties.
PRINCESS KAGUYA

In the Book of Kaguya, visitors will find themselves suddenly wearing clothing befitting the traditional Japanese culture such as yukatas, kimonos, haoris, etc. Their original clothes will return upon leaving, but they can have the clothes tailored and bought as a souvenir. The main setting is a large Japanese palace with its walls high to protect the people from any attacks from the outside. There is a small town bustling within and if one looked down the main road from the gates they will see the palace beyond it. Beyond the walls is a vast bamboo forest, and beyond that are mysterious islands filled with mystical treasures—and dangerous.

Bamboo Forest. The bamboo forest is one of the major setting pieces for the Book of Kaguya. The bamboo tower multi-stories high, sometimes growing so thick it blocks the sunlight. The areas nearest the palace are kept safe and protected, allowing the bamboo to be farmed with proper regulation. Although most bamboo are normal, so do produce gemstones. Beyond the safe zones, however, the forest is so thick and dense that only the foolhardy venture out there to try and strike their fortune. Here is where true danger lurks in the forms of various youkai, all ready to bewitch and attack those caught unawares.

Lunar Dojo. Within the courtyard of the main palace the sound of shouts and weapons clashing against each other can be heard almost every hour of the day. It is here where many aspiring fighters and soldiers come to train in what has started to become one of the most famous dojos in the Realm. Enrollment is easy, but actually staying in it is grueling. For those who manage to stick out the rigorous and harsh training, they become true warriors ready to fight any who threaten the peaceful lives they've recently regained. Because of the focus on combat, many of the finest weaponsmiths have moved to the Book to hone their craft, some trying to perfect and create the strongest weapon. Every now and then fighting competitions are also held.

Darkside Moon Expedition. Although no one can visit the Moon Kingdom, some denizens have descended to Earth to open an expedition tour to visit the mystical islands the five princes had been sent to to retrieve the treasure assigned by Princess Kaguya. With a "modest" fee, participants can try to relive the harrowing journey to find the treasures and fight the threats that still inhabit the islands.
THE LITTLE MERMAID

In the Book of Mermaid, visitors will find the two kingdoms—humans and merfolk—are working hard to try and create cooperative and peaceful relations with one another, but it's not always easy. Pirates harass both populations, attacking both sides and polluting waters, and some members of each kingdom even defect to cause their own rebellious problems. There is also racial prejudice that runs rampant, making those who truly wish to form relationships with one another, particularly romantic ones, difficult. However, there are more who wish for peace, and both royal families are determined to maintain friendly relations. The Book is a chief source of sea resources, exporting kelp, seafood, pearls, coral, and other goods. The Land Kingdom boasts a powerful navy and exports lumber, fabric, steel, and skilled craftsmen to build strong ships and boats. They also work with the merfolk to create delicious new seafood recipes.

To make the visit even more interesting, those who wish to visit the underwater kingdom can take on a merform by drinking a specially provided small potion. The transformation lasts for up to four hours, only works within the Book, and if it wears off while the user is underwater, an air bubble will appear to safely protect them and float them back to the surface, all the way to the beach.

Portside Beach Market. A designated strip of beach near the entrance of the Book has been declared as a neutral zone where beachside and underwater markets are located. This is the busiest and liveliest area of the Book as merchants and locals come from both sides to sell their goods and exchange information. It is common to see both races mingle together as both try the other's form thanks to the Sea Witch's special potions. There are many cafes and restaurants, stores, and other businesses now established in the area almost to the point that one day it may become its own town. Take walk along the beach, rent a boat to go fishing, or take a dip for a swim—it's a beautiful, diverse place that brings hope for the future.

Royal Tours. Although not always open to the public, both royal palaces and castles are open for general tours to regale the epic love story between the Mermaid Princess and the Human Prince, as well as warn about the Priestess who tried to get between them and claim the Prince as her own. One of the tour's main attractions is the whale ride to and from the underwater palace.

Treasure Trove Cove. Not far from the Market is a deep sea diving adventure where visitors can either transform into merfolk or don scuba gear to dive deep into the ocean's water to look for pearls or even buried treasure. Anything found is theirs to keep, but they also have the option to trade it in to the adjoining pawn shop. For those who wish to skip out on diving, a lovely trinket from another's trawl might catch their eye.

A MIDSUMMER ROSE

(to be filled after campaign ends)

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