Forgotten Tales Mods (
keeperoftales) wrote2018-08-15 12:17 pm
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{ the catalogue }
The Catalogue—
§ about the catalogue.
The Catalogue is a special in-game store that characters can access via their journals during the Break only and have the entire Break to make purchases. The store cannot be accessed in any way during Campaigns. There is a special tabbed section and works similar to online shopping. The pages will have the inventory listing and prices, and characters can circle and write down how many they wish to buy. Through ~magic~ it will register and will be delivered to their residence (watch out for the avian delivery).
Items require points to purchase, and points are gained in the following ways:
There is no limit to how many points a character can accumulate. Players do not have to keep up with their character's points, instead they can view the balance here, which is maintained by the mods.
The items provided through the store are not game breaking nor required to have. Instead they are mainly tools for players to use for their characters. Some provide some quality of life enhancements, others will give the character some power boosts. There are also "purchase limitations" so that no character can have a large stockpile in a short time (now if they want to create one over a long period that's entirely doable).
There are three categories:
If it's not completely in character for them to purchase an item the player would like them tosuffer through have that is not for exploitive purposes, there could be a misdelivery where they get the item either in place of or along with the other item. The second item would still be charged so the points would still be deducted. Just let us know why!
To make a purchase, comment to the current subthread. If you have any questions about the Catalogue or suggestions or requests for items to appear in the store, please comment to the Questions/Item Suggestions thread.
The Catalogue is a special in-game store that characters can access via their journals during the Break only and have the entire Break to make purchases. The store cannot be accessed in any way during Campaigns. There is a special tabbed section and works similar to online shopping. The pages will have the inventory listing and prices, and characters can circle and write down how many they wish to buy. Through ~magic~ it will register and will be delivered to their residence (watch out for the avian delivery).
Items require points to purchase, and points are gained in the following ways:
- On arrival. All characters receive 5 points on arrival.
- Campaign rewards. All characters who participate in campaigns will receive 5 points at the end of every successful campaign.
- Commission Board: Characters can partake in various quests and earn 1-2 points per quest on the Commission Board (-board tag).
There is no limit to how many points a character can accumulate. Players do not have to keep up with their character's points, instead they can view the balance here, which is maintained by the mods.
Click to read more.
The items provided through the store are not game breaking nor required to have. Instead they are mainly tools for players to use for their characters. Some provide some quality of life enhancements, others will give the character some power boosts. There are also "purchase limitations" so that no character can have a large stockpile in a short time (now if they want to create one over a long period that's entirely doable).
There are three categories:
- Campaign Rewards. This section is available only to those who participated in the most recent campaign. Similar items are available or will be in the future to the general public, but the campaign rewards are at a discounted price of 1 point each. Characters can purchase 1 item from each category, spending up to 4 points max.
- Special Inventory. This section is available to everyone, but the inventory is limited only to the current break. However, some may appear again later. The items are usually related to the previous campaign in theme, but they may include items themed from other past campaigns.
- Regular Inventory. This section is available to everyone and the items are always available. Many of the items are "lesser" versions of the Campaign Rewards and are at a slightly higher cost. Some items may have a purchase limit.
If it's not completely in character for them to purchase an item the player would like them to
To make a purchase, comment to the current subthread. If you have any questions about the Catalogue or suggestions or requests for items to appear in the store, please comment to the Questions/Item Suggestions thread.
CAMPAIGN REWARDS [LIMITED]
Regain. One personal item from the Aspect. It won't be the real thing, but it will be an exact copy. Unfortunately any item that may have special powers to them will not have those powers. It can only be big enough that can be carried by the owner. | 1 |
Advanced Essence Ability. One NEW advanced Essence specific skill that would normally take several months to learn or unlocked. This is different from the general level-ups that are awarded for free after each campaign and would be counted in addition to the freebie given out. | 1 |
Special House Upgrade. A more advanced upgrade to an Aspect's home. Can make it more "modern," convert or expand rooms, or even change it entirely. This is different from the general upgrades that are awarded for free after each campaign and would be counted in addition to the basic upgrade given out. | 1 |
Exclusive Reward. Choose only ONE of the following (the items will return again in the next iteration for a higher price):
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1 |
GENERAL INVENTORY
Panacea Potions. These potions have increased healing and medicinal properties, guaranteed to cure any curse or ailment. However, they are a one time use. Limit to 3. | 1 |
Supply Packs. Special packs designed after the Essence, the items and equipment in each pack will be useful when going out on long expeditions or trips outside of the Index. The packs are comfortable wear, and inside is a hammerspace that allows the pack to hold more items than it might appear. Tools, healing packs, magic potions, cooking kits—the packs will be based on one's Essence and their abilities. The packs are a one time use and will last for a single multi-day trip. Limit to 3 total. | 1 |
Ability Unlock. An extra way to unlock or upgrade abilities. Limited to 2. | 2 |
Basic House Upgrade. One additional basic upgrade to a house. | 2 |
Past Campaign Rewards. Purchase any of the previous exclusive campaign rewards for an adjusted price. Purchase limit is 1 of each.
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2 each |
Regain. Same as the one listed under Campaign Rewards; limited to one item. (Cannot purchase if acquired one through Campaign Rewards.) | 3 |
Enhanced Equipment. Special but basic, general equipment and accessories specifically catered to the Essence and can be customized to fit the Aspect's needs. They can provide special power boosts, basic or minor abilities and skills, extra defense, and other minor enhancements to help them in battle. Limit to 1 of each type.Click to see list.
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4 each |
Supplementary Stones. Special stones that can be inserted into the journal's medallion, they have a special enchantment that affects the influence of the Essence on the Aspect. They can either strengthen or weaken the Aspect in either ability, personality, or both for 24 hours and are limited to 3 uses. After each use the stone will fade in color until it cracks and disappears. Purchase limit is 2 each.Click to see list.
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See item |
SPECIAL INVENTORY [LIMITED]
Transformation tablets. Special tablets that upon consumption will allow the user to transform into the designated form. There are 3 tablets per bottle and each tablet lasts up to 1 hour. The forms are not limited and can thus be any form, including any previous transformations during previous campaigns. Purchase limit of 3 total.
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3 each |
Story Costume. Regain costumes worn in previous campaigns. They will grant limited powers based on their original scenes, albeit in a weaker form and will never be stronger than Essence abilities. The costume will not expire and can be worn for as long as desired, however access to the specific abilities is limited to a total of 3 hours a day. Costumes can also be "stored" within an accompanying accessory. Currently limited to 1 purchase and to characters who have played the roles.Click to see list of Alice in Wonderland Costumes.
Click to see list of Midsummer Rose Costumes.
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5 each |
Aspect Outfit. An exclusive outfit designed to fit the Aspect's original world while maintaining some aesthetic styling of their Essence. While worn, this outfit has the ability to grant the character some of their original abilities that they could not use while in the Realm before. There are of course some limitations and these abilities will start weak. But through hard work and restoring stories, the outfit can become stronger and unlock the strengths of the Aspect. Because of how much magic is used in creating such a product, this is a ONE TIME ONLY purchase. However, it may be restocked at an unknown future date. (note: players can design it for mod approval; no game breaking or god tier abilities and must conform to the character's canonical abilities; this will NOT replace Essence abilities.) | 10 |
Otherworldly Item. Ever wondered what it would be like to harness powers only found in certain other worlds? One item can be created based off that other world and can grant the Aspect two abilities based from that world. They will start off weak but can grow stronger as the Aspect continues to strengthen and restore more stories. Because of how much magic is used in creating such a product, this is a ONE TIME ONLY purchase. However, it may be restocked at an unknown future date. (note: players can design it for mod approval; limited to canons currently within the game; no game breaking or god tier abilities and must conform to known canon abilities.) | 1 |